![]() Stats For stats when dismounted in Mystery of the Emblem, see Knight (Mystery of the Emblem ). In all appearances, Cavaliers promote to the Paladin class Gaiden and Shadows of Valentia adds a third-tier class to their promotion line, the Gold Knight, while The Sacred Stones, Awakening, and Fates allow them to choose between promoting to Paladin and Great Knight. Mystery of the Emblem and Thracia 776 grant Cavaliers the ability to dismount, required to enable them to operate indoors this forces them to use only swords and nullifies bonus damage to them. ![]() Rare for a basic class, they normally have access to both swords and lances (the exceptions being Gaiden, its remake, Echoes: Shadows of Valentia and Mystery of the Emblem), allowing them greater diversity in combat. They strike a solid balance of offense, defense and agility, which when combined with their excellent movement allow them to perform well at the front lines of battle. Cavaliers have appeared in every Fire Emblem series game to date except for Path of Radiance and Radiant Dawn, in which the class is instead divided into four separate weapon-specialist classes: Sword Knight, Lance Knight, Axe Knight and Bow Knight.Ĭavaliers are regularly described by the games as a balanced class, designed with all of its stats around the average (with the exception of magic and resistance). The Cavalier (Japanese: ソシアルナイト Social Knight) is a basic class of soldiers fighting on horseback. Discipline, Outdoor Fighter ( Awakening).Canto ( Genealogy of the Holy War – The Sacred Stones, Three Houses).Sword, Lance (all other appearances speciality in Three Houses).Lance ( Gaiden, Mystery of the Emblem, Echoes: Shadows of Valentia).Infantry (replaces Mounted when dismounted Thracia 776, Three Houses).Mounted (all titles except Awakening and Fates).The magic-capable classes can additionally double the amount of charges their magic can have, with the Priest class being one such class.Artwork of the Cavalier from the Fire Emblem Trading Card Game.Ī mighty opponent who battles on horseback, the Cavalier can move again after taking certain actions. Additionally, only magic-capable classes are able to use magic at all, so classes like the Cavalier or Armored Knight bar characters from using their magic spells. While Fódlan casters don't give up health to cast their magic, what they have in a trade-off is that their spells have only a set amount of uses per map. ![]() Much like the Valentian casters, Fódlan casters learn specific spells of their own preference, though here as they sharpen their Faith skill stat. In Three Houses, White Magic is once more similar to both Staff magic and Light magic as it focuses mainly on healing, supportive, and the occasional offensive light magic. Rather than using staves to utilize their magic, White Magic costs a fixed amount of the caster's HP to cast. Learning White Magic depends on the character's preference as every character that is in a specific White Magic utilizing class has their own White Magic skill set. However, most notably, Clerics trained at Novis have the ability to Expel enemy Terrors. White Magic also include other useful abilities such as Freeze, Rescue, and Warp, which again functions like their Staff versions. Like Staff magic, Most basic White magic is focused around healing allies such as Recover and Physic which work exactly the same as the stave versions of the same spells. ![]() Originally, White Magic is the Valentian equivalent of Staff magic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |